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strats-welt • Thema anzeigen - WizKids: LotR - Nazgul

WizKids: LotR - Nazgul

WizKids: LotR - Nazgul

Beitragvon strategos » Mi 26. Okt 2011, 12:59

Bild

auf ICV2 Kurzvorstellung April 2011:


BGG Spiel-Startseite:


BGG Forum, Prototyp auf der GenCon 08/2011

(Klix Figuren sichtbar!)
Bild
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Re: WizKids: LotR - Nazgul

Beitragvon ashen » Do 27. Okt 2011, 09:48

Puh...also ich hoffe das die Papierkarte nur ein Prototyp ist - dennoch bin ich enttäuscht dass gar nicht auf einer Mittelerde Karte gespielt wird. Das jetztige Spielfeld find ich recht nichtssagend und ausstauschbar
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Re: WizKids: LotR - Nazgul

Beitragvon ashen » Mi 8. Feb 2012, 20:18

http://boardgamegeek.com/image/1215601/ ... ngs-nazgul

Damit ist die HC Kompatibilität wohl vom Tisch. Sowohl die Werte wie auch der Druck auf der Dial sind sicher nicht für HC geeignet.
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Re: WizKids: LotR - Nazgul

Beitragvon strategos » Do 9. Feb 2012, 10:02

Jo alex, sieht immer mehr danach aus :-/

glaubt man dieser zusammenfassung hier:



und nimmt die bilder auf bgg mit der veränderten kampfscheibe, dann ist es fast klar, dass die dials nicht wirklich 1:1 ins hc universum/lotr passen.


ist ne idee, ne teure idee zwasr, lol, aber man könnte ja die figuren aus dem nazgul game auf bases der lotr kleben *g (hättest halt mehrere unterschiedliche minis mit den gleichen stats lol)

aber trotzdem *grmpf" ...
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Re: WizKids: LotR - Nazgul

Beitragvon ashen » Mi 14. Mär 2012, 20:48

Die Minis sind nur leider die gleichen wie die 5 HC Nazgul...bringt also leider auch nix...
Also wenn du 9 Nazgul in HC willst helfen nur Dupes :(
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